Arthur PEJOIANE

Gameplay / Tools Programmer

Here are several projects I'd like to share with you
Lead Developer Tools & VR/MR
Unity | Professional Experience | 1 Year & 6 Months

I joined OP3FT to integrate and adapt Frogans technology into a VR and AR/MR universe, then to create application tools with the FPRT technologie. 
At first, I started my missions alone, then I had the opportunity to be proactive by recruiting 2 interns and becoming Lead developer to lead them in their work.
Lead Gameplay / Tools Programmer
C++ | Personal Project | 4 Months | PC

During my 4th year, we learned how to develop a game engine 2D in C++, seeing all the important components and systems of a game engine. 
Despite the context, this project is very personal for me, because I wanted to go further than the course and develop as many features as I could to improve and learn. ​​​​​​​
Lead Gameplay / Tools Programmer
Unreal 5 | School Project | Team of 13 | 6 Months | PC

Spirit Guider is a 3D co-op puzzle exploration game, where each player will need to guide their spirits to a safety and harness their powers to brave the many dangers they will face together
Lead Gameplay / Tools Programmer
Unity | School Project | Team of 13 | 2 Months | PC

A couch game entirely in 3D where the objective is to fight against the other penguins in order to win the most points! Players can also control the entire level to make others fall into the void! Ready to fight?
Game Programmer
Unity | Personal Project | 2 Days | Mobile

This time, I challenged myself to redo the Tangram game on mobile. The aim here was to find a clever way of creating levels quickly and easily. 
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